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MARTIJN QUERTER
Let's Work Together
What can I do?
Services
3D
MARTIJN QUERTER
Let's Work Together
What can I do?
Services
3D
Store › Short-form content (YouTube Shorts, Reels, TikTok)
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Short-form content (YouTube Shorts, Reels, TikTok)

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  1. OBJECT THAT HAVE TO SELL SOMETHING

UNREAL SHOCK RIFLE

ROLE Modeling, Texturing, Rendering (animatable)

TOOLS 3Ds Max, substance painter,

4. STYLIZED IS THE CHARM

Shape language, hand painted texture and one texture-sheet.

WINGMAN

Highly detailed wingman model, game ready, one texture sheet, ready to animate.
When Apex legends came out I made this model on almost no reference. It was a challenge but I loved every moment of it.

Highly detailed RE-MAKE of Unreal tournaments shock rifle. Model made for use in game. Remakes are a part of game development and I wanted to remake something from my childhood.

These are one off projects and it’s unfortunate that this website hosting doesn’t let me upload video footage. Because almost everything is animated and also animatable.

There are a lot more projects I’ve made and I am always willing to share them

when asked.

LEVI FLAME

Highly detailed torrent model made for use in game. Modeled after the torrent in The division. Its also rigged for animators. This is mostly a martial study showing off flat armour and heated blue barrel steel.

Clean topology, studio lighting and personality.
Stylized, realistic and game ready.

LOTUS ESPRIT S1

The iconic car James bond used in The Spy Who Loved Me. Subdivision hard surface modeling rendered in 3Ds Max.

2. REALTIME ENVIROMENTS

ROLE Hard surface model, lighting, Materials

TOOLS 3Ds Max

PASSES Beauty, clay, depth

Lighting Studio HDRI

RETRO TOASTERS

A Stylized toaster based on a SMEG toaster game ready low poly.

ROLE Model, UV, Texture, lighting

TOOLS 3Ds Max, substance painter,

Real Time scenes built in unreal with focus on light and movement.

PHOROPTER

A study I did over complex objects in game. Micro details and focus on roughness maps.

ROLE Model, lighting

TOOLS 3Ds Max, Marmoset toolbag

ROLE Environment art, lighting modeling, dressing, VFX,Texturing

TOOLS 3Ds Max, substance painter, Unreal 4

THRONE ROOM

The Throne room from Avatar the last air bender. Everything made and sculpted with the art book as reference.

ROLE Environment art, lighting modeling, dressing, VFX,Texturing

TOOLS 3Ds Max, substance painter, Unreal 5

Props built to be held up close. Built from highpoly Zbrush sculpt baked down to lowpoly game ready assets.

ROLE Modeling, Texturing, Rendering (animatable)

TOOLS 3Ds Max, substance painter

Fishing Hamlet

This is the setting for a game idea I had about a spooky fishing town. The player has to find out why the scrimp fisher of this village have stopped fishing.

3. FROM HIGH TO LOW

ROLE Modeling, Texturing, Rendering (animatable)

TOOLS 3Ds Max, substance painter,

ROLE Modeling, Texturing, Rendering (animatable)

TOOLS 3Ds Max, substance painter,

SAKURA GUARD

Highly detailed katana model made for use in game. I saw a katana with a sakura guard and I wanted to make my own. This is mostly a martial study showing off ray-skin grip, silk leather rapping, and different metals and wood.

Querter Studio

Location

Gent Belgium

Contact

Querter.Martijn@gmail.com